The Most Realistic Virtual Reality Room in the World and HSL's Thoughts on the Future of Combining Telepresence and Virtual Reality
Iowa State University has rolled out a six-sided Virtual Reality Room with 2Xs the number of pixels than any other virtual reality room in the world. The full press release can be found Here and my excerpts and thoughts on the future of combining telepresence and virtual reality are below.

Newswise -- More than $4 million in equipment upgrades will shine 100 million pixels on Iowa State University's six-sided virtual reality room.That's twice the number of pixels lighting up any virtual reality room in the world and 16 times the pixels now projected on Iowa State's C6, a 10-foot by 10-foot virtual reality room that surrounds users with computer-generated 3-D images. That means the C6 will produce virtual reality at the world's highest resolution.
Iowa State's C6 opened in June 2000 as the country's first six-sided virtual reality room designed to immerse users in images and sound. The graphics and projection technology that made such immersion possible hasn't been updated since the C6 opened.
The difference between the equipment currently in the C6 and the updated technology to be installed this summer, "is like putting on your glasses in the morning," said James Oliver, the director of Iowa State's Virtual Reality Applications Center and a professor of mechanical engineering.
The new equipment - a Hewlett-Packard computer featuring 96 graphics processing units, 24 Sony digital projectors, an eight-channel audio system and ultrasonic motion tracking technology - will be installed by Fakespace Systems Inc. of Marshalltown. The project is supported by a U.S. Department of Defense appropriation through the Air Force Office of Scientific Research.
HSL's Comments:
There are a lot of simularites between the field of telepresence and virtual reality:
I also see telepresence and virtual reality merging and creating visual collabortive environments that combine the power of improving the visual collaborative experience between remote individuals with additionally improving the ability of each side to understand those concepts/products/environments where words and traditional 2D images can not begin to accurately or adequately convey complex relationships/interactions/conceptual thinking.
An illustrative example is EON Reality who is using the Digital Video Enterprises' telepresence display technology as a visualization platform for their virtual reality software solutions. The images and video below should give you an idea of the potential.

Click on the image above or Here for an illustrative video





